Demystifying Augmented & Virtual Reality for Business - Workshops

James presenting at ARVR Innovate.jpg

Simvirtua will be running a series of introductory workshops throughout 2018 aimed at Demystifying Augmented & Virtual Reality for Business. We ran the first workshop in Dublin on April 3rd which was called "Fantastic" by Serena de Stacpoole, Innovation Lead at Aviva Ireland. Keep an eye on our Twitter and LinkedIn accounts for workshop announcements or Contact Us to learn more.

 

DESCRIPTION

These are introductory workshops, that assume no prior knowledge, for anyone with an interest in understanding the business implications and applications of Augmented Reality (AR) & Virtual reality (VR), regardless of your business sector, department, background or experience level. We'll take a high level look at the technologies but focus very much on the business applications, with the intention of having the workshop accessible to all, regardless of your role.

 

Your instructor* will:

  • Kill the jargon and explain in simple terms what these technologies really are and what they enable.
  • Tell you what hardware and software choices you have now and into the future (as best we can predict it). Without bamboozling you!
  • Talk about the different types of AR/VR content (e.g. 360 video) and how to make it.
  • Present real business and industry case studies across various sectors to demonstrate how other companies are using these technologies today.
  • Give you the opportunity to experience Virtual Reality (in a headset).
  • Engage in a Q&A that gives every participant a chance to have your questions answered.

 

Topics covered:

  • Definitions: What is Augmented Reality / Virtual Reality / Mixed Reality / Merged Reality / Blended Reality / etc (there are more!). What are the similarities and differences between them? And why you really don’t need to worry about the horrible acronym soup!
  • Hardware: What devices allow you to experience all the above. What are the different kinds of headset. How are they likely to evolve over the next 5 years. What are the other hardware peripherals besides headsets that are important to know about.
  • Software: How do you create experiences for all these devices (you don’t need to be a programmer!). How is this software likely to change into the future.
  • Content: What kinds of content can be consumed on the different devices. What tools are required to produce it? What are the new types of experience that can happen? How important is audio?
  • Applications: What do AR/VR allow us to do much better than before? What are the entirely new things we can do with them?
  • What Google, Facebook, Microsoft, Apple et al are doing in this space, in terms of both hardware and software. And who are the other main players.
  • Things you need to know about the physiological and psychological aspects of wearing headsets.
  • Use cases that relate to business matters, from marketing, hospitality, education, retail, media, healthcare, manufacturing and many more.

 

Outcomes:

You'll leave this workshop with a solid understanding of what these technologies are, what they can do, and what they can not do, now and into the foreseeable future. You'll be enabled to confidently discuss and guide your company's adoption of AR/VR. You'll know what the next steps are in how to apply them to your business and if it makes sense to do so.

We're determined to ensure that you leave the workshop with a clear understanding of how AR/VR affects your business now and into the future. But we know it might be some time after you've absorbed the material that you come up with more important questions. Therefore each participant will get to have to a 1 hour follow-up phone call with our instructor James.

 

*Your instructor for these workshops is James Corbett, MD at Simvirtua

James Corbett B.Eng, is co-founder and Managing Director of Simvirtua Ltd., one of Ireland's longest established AR/VR development studios. With 23 years experience in IT, James has delivered training workshops and lectures to government agencies and third level institutions including FAS, NUI, DCU, UL, LIT and others. He has presented on AR/VR at numerous conferences including AR/VR Innovate in 2017 (pictured above).

Since 2013 Simvirtua has been building Virtual Reality apps and experiences for clients across the spectrum, from marketing (Eir) to healthcare (MindMyths). Other projects included the exploration of VR Health & Safety Training (ESB) and VR retail (Centra shop).

Prior to Simvirtua James co-founded a not-for-profit (MissionV Education Ltd.) that was supported by the Department of Education & Skills to develop and run a pilot Virtual Worlds learning programme in 20 primary schools around Ireland. An independent evaluation by the UCD School of Education and Lifelong Learning recommended that it be rolled out nationwide.

Final report on MissionV – some key findings

VR for Education – Internet2